TITLE: acpool
NAME: Andrew W Cherry
COUNTRY: USA
EMAIL: undead1@infi.net
TOPIC: Games
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: acpool.mpg
ZIPFILE: acpool.zip
RENDERER USED: 
    POV v3.02

TOOLS USED: 
    3DWin - a little 3D to 3D Format Converter Version 2.0
            by Thomas Baier
            Januar 1997
            Compuserve: 100527,3011
            Internet  : thbaier@ibm.net
            WWW: http://ourworld.compuserve.com/homepages/thbaier
            Copyright by Thomas Baier

            Breeze Designer - Modeling & Animation
            Written by Neville Richards
            (c) 1992-1996 Neville Richards
            All Rights Reserved
            Version 2.0 Release 5
         
            Paint Shop Pro v5.00
            (c) 1991-1998 Jasc Software, Inc.  All Rights Reserve.
            Portions (c) 1991-1996 Access Softtek.
            Licensed under U.S. Patent No. 4,558,302 and foreign counterparts.

            Texture Magic v0.95
            (c) 1996 Scott H. Pultz

            Poser2


CREATION TIME: 
    24 Hours to render the main part, weeks of coding.


HARDWARE USED: 

  Processors         1
  Processor Type        586
  MMX Support         Yes
  Total Physical Memory        64MB
 Graphics Card Information:
  Bits Per Pixel        32
  Number of Colors        16777216
  Palette Size         Non-Paletted
  Resolution         1024 x 768
 Operating System Information:
  Operating System        Windows 95/98
  Version         4.0
  Additional Info        B


ANIMATION DESCRIPTION: 


        It's a guy breaking the balls in an eight-ball game.  He hits the cue
ball a little hard, though.


DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: 


        I was in a pool hall one night, thinking (as usual) about raytracing.  I
then realized that, not only was it my shot, but that I could do a billiards
game as part of the IRTC.  Well then I figured that plenty of people would be
doing pool shots, so I wanted to come up with something a little different.  I
then recalled a painting (I wish I could remember the artist's name) entitled
"Fast Break" which was simply a cue ball with a cuestick that had been run
through it.  It was a pretty neat little picture, and I got the idea that I
wanted to raytrace it.  I made an animation in Poser2 to see how the player
would work out, and I liked the result, so I exported it to 3DS.  I converted
the 3DS into an INC file and textured it.  I then started working on the balls,
and finally decided to make them with image-maps.  The file that I used to make
them is very pretty simple and is also pretty repetitive.  The next thing to
get done was the table.  I got the texture that I wanted and then made up the
table.  The origin <0,0,0> is the center of the table, right on top of the
felt, and the scale for the scene is <1,0,0>=1 inch.  I then started working on
the room itself, modelling it to look slighty like my favorite pool hall.  I
had a lot of ideas that I just ran out of time for -- in fact, this was
supposed to be a test render, but oh well - it's better to submit a test
animation than no animation!

