See Gamepad input for how these are used.
Macros | |
| #define | GLFW_GAMEPAD_AXIS_LEFT_X 0 |
| #define | GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
| #define | GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
| #define | GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
| #define | GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
| #define | GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
| #define | GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
| #define GLFW_GAMEPAD_AXIS_LEFT_X 0 |
| #define GLFW_GAMEPAD_AXIS_LEFT_Y 1 |
| #define GLFW_GAMEPAD_AXIS_RIGHT_X 2 |
| #define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 |
| #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 |
| #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 |
| #define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER |
Last update on Fri Aug 12 2022 for GLFW 3.4.0