@Structure.FieldOrder(value={"type","input"}) public static class WinUser.INPUT extends Structure
| Modifier and Type | Class and Description |
|---|---|
static class |
WinUser.INPUT.ByReference |
static class |
WinUser.INPUT.INPUT_UNION |
Structure.ByValue, Structure.FieldOrder, Structure.StructField| Modifier and Type | Field and Description |
|---|---|
WinUser.INPUT.INPUT_UNION |
input |
static int |
INPUT_HARDWARE |
static int |
INPUT_KEYBOARD |
static int |
INPUT_MOUSE |
WinDef.DWORD |
type |
ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZEallocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeFieldpublic static final int INPUT_MOUSE
public static final int INPUT_KEYBOARD
public static final int INPUT_HARDWARE
public WinDef.DWORD type
public WinUser.INPUT.INPUT_UNION input
public INPUT()
public INPUT(Pointer memory)