|  | Home | Libraries | People | FAQ | More | 
Inherited from windows::basic_overlapped_handle.
An overlapped_handle is always the lowest layer.
typedef basic_overlapped_handle lowest_layer_type;
| Name | Description | 
|---|---|
| Rebinds the handle type to another executor. | |
| The type of the executor associated with the object. | |
| An overlapped_handle is always the lowest layer. | |
| The native representation of a handle. | 
| Name | Description | 
|---|---|
| Assign an existing native handle to the handle. | |
| basic_overlapped_handle [constructor] | 
                    Construct an overlapped handle without opening it.  | 
| Cancel all asynchronous operations associated with the handle. | |
| Close the handle. | |
| Get the executor associated with the object. | |
| Determine whether the handle is open. | |
| 
                    Get a reference to the lowest layer.  | |
| Get the native handle representation. | |
| Move-assign an overlapped handle from another. | 
| Name | Description | 
|---|---|
| ~basic_overlapped_handle [destructor] | Protected destructor to prevent deletion through this type. | 
          The windows::overlapped_handle
          class provides the ability to wrap a Windows handle. The underlying object
          referred to by the handle must support overlapped I/O.
        
Distinct objects: Safe.
Shared objects: Unsafe.
          Header: boost/asio/windows/basic_stream_handle.hpp
        
          Convenience header: boost/asio.hpp