#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare Scale = 7;
light_source { <40000, Scale*3000, 5000> color MainLight }
 
camera {
   location < 23000, Scale*2000, 0>
   angle  90
   look_at < 23000, Scale*1400, 5000>
}
 
height_field  {
   tga "dem.lr.tga"
   smooth
   water_level 0.11  // 726 / 6553.6 = 0.111
    texture {
      pigment {
          image_map { // image is always projected from -z, with front facing  +z, top to +Y
             ppm "map.lr.ppm"
             once
          }
          rotate x*90 // align map to height_field
      }
    }
   finish {
          ambient 0.2         // Very dark shadows
          diffuse 0.8         // Whiten the whites
          phong 0.2           // shiny
          phong_size 100.0    // with tight highlights
          specular 0.5
          roughness 0.05
   }
   scale < 14500, Scale*6553.6, 13000 >
   translate <18300, 0, 1100>
}
Last changed: $Date: 2016-07-01 00:19:03 +0200 (Fri, 01 Jul 2016) $