Straight3D through the given start and end
Vector3Ds.AffineTransform into a GEF4
AffineTransformAffineTransform into an AWT
AffineTransform.Line into an AWT Line2D.Path into an equivalent AWT Path2D.Points into an array of AWT
Point2Ds with double precision (
Point2D.Double).Rectangle into an AWT Rectangle2D.RoundedRectangle into an AWT
RoundRectangle2D.BezierCurves that approximate the
ICurve.BezierCurve as a
CubicCurve.Line2D into a GEF4 Line.BezierCurve as a
Line.BezierCurve by a strip of
Lines.BezierCurve by a strip of
Lines.Path2D into a GEF4 Path.Path representation of this Ellipse, which is
an approximation of the four outline
segments by means of CubicCurves.Path object with the
same shape.Point2D into a GEF4 Point.Point2Ds into a an array of GEF4
Points.Points.Polyline into a PolyBezier.BezierCurve as a
QuadraticCurve.Rectangle2D into a GEF4 Rectangle.RoundRectangle2D into a GEF4
RoundedRectangle.Straight3D into a representative Straight.Line and the given one share at least one
common point.AffineTransform.Point.Points by translating each individual
point by a given x and y offset.Copyright (c) 2014 itemis AG, and others. All rights reserved.