IComputationStrategy is responsible for computing anchor
positions based on the anchorage Node, the anchored Node, and
respective (strategy-specific) parameters.IComputationStrategy.IConnectionInterpolator is responsible for updating the
Connection's curve node (which includes
to properly clip it at the start and end decorations), as well as for
arranging the decorations.InfiniteCanvas provides a means to render a portion of a
hypothetically infinite canvas, on which arbitrary contents can be placed.InfiniteCanvas.FXControlAdapter.Connection.Connection, i.e updates its
curve node to reflect a respective
geometry.IConnectionInterpolator property.true if the given Paint is considered to be
an "advanced" gradient.InfiniteCanvas.clipContentProperty().true in case the anchor is bound to an anchorage
unequal to this connection.true if the currently assigned
control anchor for the given index is
bound to an anchorage.true if the currently assigned
end anchor is bound to an anchorage.Node is contained within the visual
hierarchy of the given Parent.true if an instance of the given
IComputationStrategy.Parameter type is optional.InfiniteCanvas.showGridProperty().true if the given Paint is a "simple"
gradient, i.e. it has exactly 2 stops.true if the currently assigned
start anchor is bound to an anchorage.InfiniteCanvas.zoomGridProperty().Copyright (c) 2014, 2016 itemis AG and others. All rights reserved.